- Weaponry -
Standard
![Picture](/uploads/1/1/5/2/11528160/1333174994.jpg)
The basic military-issued guns and ammunition for each soldier in the Edrangic Military. These include bayonets, rifles, bazookas and various other types of guns. Each soldier is equipped with at least one hand gun and plentiful amounts of ammunition kept on them at all times.
Their armor is nothing fancy or extremely protective, for most of the soldiers are protected by the machines that they are housed in and it becomes unbearably hot inside them with the working of the gears and steam for the soldiers to wear heavy layers of clothing. Instead, they wear rough cloth uniforms, dyed in dull colors of green or brown as to help them blend into the surroundings if their machines were to be disabled.
These Standard weaponry comes with a set of goggles, a sturdy metal helmet, a pistol and various other little bits of gears and tools. All soldiers are required by the law to wear the helmet and goggles at all times when operating a machine, for these protective gears have saved numerous lives in accidents and fights when parts go wrong or something malfunctions. The pistol are for back-up weapons and... For in case there is no other way to escape a situation besides taking one's own life. The small pouch of tools which are distributed to every soldiers can be used frequently for necessary changes or repairs to the machines they operate, regardless if they are mechanics or not.
Their armor is nothing fancy or extremely protective, for most of the soldiers are protected by the machines that they are housed in and it becomes unbearably hot inside them with the working of the gears and steam for the soldiers to wear heavy layers of clothing. Instead, they wear rough cloth uniforms, dyed in dull colors of green or brown as to help them blend into the surroundings if their machines were to be disabled.
These Standard weaponry comes with a set of goggles, a sturdy metal helmet, a pistol and various other little bits of gears and tools. All soldiers are required by the law to wear the helmet and goggles at all times when operating a machine, for these protective gears have saved numerous lives in accidents and fights when parts go wrong or something malfunctions. The pistol are for back-up weapons and... For in case there is no other way to escape a situation besides taking one's own life. The small pouch of tools which are distributed to every soldiers can be used frequently for necessary changes or repairs to the machines they operate, regardless if they are mechanics or not.
Construct
![Picture](/uploads/1/1/5/2/11528160/1333259004.jpg)
Construct weaponry offers decent protection than Standard weaponry, as it often includes metal and such fused onto fabric or even the skin to cover a limb or even a side of the user. The Construct weaponry varies from person to person, since most of them are tailored-fit to be only used by one Clanker only, but it can be replaced with the various gears and bits of metal that are used to make it.
The Clanker using Construct weaponry can still move fairly well with it on, though the weight may be a hindrance since most parts are made of metal. Putting it on and taking it off can be cumbersome as well with the multitude of small screws and bolts used to hold them together. Most users have their own type of gun or melee weapons which they have improved, along with other small gadgets which are hidden inside the various parts of the weaponry.Construct weaponry is very unpopular with the Edrangic society, as it involves modifying a part of one's body with something unnatural. The Construct weaponry however, does offer more protection than Standard weaponry.
Though this form of weaponry has been proven to be helpful in numerous occasions, standard Clankers and most military personnel are slow to accept other Clankers who excel with Constructs, due to the fact that it reminds them heavily of Draceleonic Grafts. Construct Clankers are few and must usually apply for a liscense before building custom parts, as the military fears the possibility of Clankers turning against them and cannot predict what will happen if a rogue is using custom Constructs. Construct Clankers are also forbidden from wearing more than one Construct at a time, and all weaponry contained within one's Construct must be checked.
By order of Edrangic law, all Construct Clankers found to have disobeyed rules set for them will immediately be stripped of their liscense and dishonorably discharged from the Edrangian Military. Female Construct Clankers are moreso legend than actual people; there are only about five thus far in Edrangic history.
The Clanker using Construct weaponry can still move fairly well with it on, though the weight may be a hindrance since most parts are made of metal. Putting it on and taking it off can be cumbersome as well with the multitude of small screws and bolts used to hold them together. Most users have their own type of gun or melee weapons which they have improved, along with other small gadgets which are hidden inside the various parts of the weaponry.Construct weaponry is very unpopular with the Edrangic society, as it involves modifying a part of one's body with something unnatural. The Construct weaponry however, does offer more protection than Standard weaponry.
Though this form of weaponry has been proven to be helpful in numerous occasions, standard Clankers and most military personnel are slow to accept other Clankers who excel with Constructs, due to the fact that it reminds them heavily of Draceleonic Grafts. Construct Clankers are few and must usually apply for a liscense before building custom parts, as the military fears the possibility of Clankers turning against them and cannot predict what will happen if a rogue is using custom Constructs. Construct Clankers are also forbidden from wearing more than one Construct at a time, and all weaponry contained within one's Construct must be checked.
By order of Edrangic law, all Construct Clankers found to have disobeyed rules set for them will immediately be stripped of their liscense and dishonorably discharged from the Edrangian Military. Female Construct Clankers are moreso legend than actual people; there are only about five thus far in Edrangic history.
Heavy
![Picture](/uploads/1/1/5/2/11528160/1333259243.jpg)
Extremely durable and protective, Heavy weaponry and armor can only be wielded by the most strongest and largest Clankers. Using the Heavy armor is very cumbersome for there are many parts and gears, and it becomes extremely hot after remaining in the armor for a long period of time.
Heavy armor is usually only used for battling the toughest Grafts, for the protection offered by it is equal to the protective shell of any machine. The weaponry is usually attached to the armor, or can be snapped onto, usually engulfing the entire arm of shoulder.
Heavy weaponry are glorified versions of the Standard weapons, being much more powerful and heavier with the additions of usually extra parts or even a small engine to make it more mechanized and efficient.
Despite the immense protection offered by Heavy weaponry, there is usually one small weakness within every suit of armor. This can depend on the armor itself, whoever is wearing it, or if it is a Custom, but in any case, Edrangic soldiers are always taught to know their weaknesses when using Heavy weaponry. Most Heavy armor is designed to conteract a specific type of Draceleonic Graft; the suit pictured to the left was built to counteract Mammalian Grafts.
All Heavy weaponry and armor is plated, meaning that usually the suits are unbreachable. However, if the suit has been beaten enough or pulled apart by an Evols or Grafts, it can expose certain parts that, if damaged, can cause the entire suit to malfunction. Although malfunctions are relatively rare, they can kill the soldier inside the suit in anywhere from a minute to several seconds. This is precisely the reason why Heavy weaponry soldiers are highly trained to use their equipment and every soldier who uses it are fully aware of all the risks that they may pose.
Heavy armor is usually only used for battling the toughest Grafts, for the protection offered by it is equal to the protective shell of any machine. The weaponry is usually attached to the armor, or can be snapped onto, usually engulfing the entire arm of shoulder.
Heavy weaponry are glorified versions of the Standard weapons, being much more powerful and heavier with the additions of usually extra parts or even a small engine to make it more mechanized and efficient.
Despite the immense protection offered by Heavy weaponry, there is usually one small weakness within every suit of armor. This can depend on the armor itself, whoever is wearing it, or if it is a Custom, but in any case, Edrangic soldiers are always taught to know their weaknesses when using Heavy weaponry. Most Heavy armor is designed to conteract a specific type of Draceleonic Graft; the suit pictured to the left was built to counteract Mammalian Grafts.
All Heavy weaponry and armor is plated, meaning that usually the suits are unbreachable. However, if the suit has been beaten enough or pulled apart by an Evols or Grafts, it can expose certain parts that, if damaged, can cause the entire suit to malfunction. Although malfunctions are relatively rare, they can kill the soldier inside the suit in anywhere from a minute to several seconds. This is precisely the reason why Heavy weaponry soldiers are highly trained to use their equipment and every soldier who uses it are fully aware of all the risks that they may pose.